Jumpman Zero PC - Development Diary*

( *may be boring, will contain spoilers )

 
 
Tasks Outstanding:
  • Clean up menu screens, fiddle with navigation
  • Design new 2 player levels
  • Design new final levels for beginner & intermediate (in one player mode)
  • New endings/partial endings for beginner, intermediate, and 2-player modes
  • Fix bugs - see bug page
 

Feb 24:

Worked a bit on the mesh importer. I'd like to clean up a bunch of meshes in the game, and add some fancy backgrounds. Right now the importer is tuned to work with the free version of TrueSpace that was released a while ago. It works pretty well - now I'm just looking at possible texturing options.

Feb 23:

Last night, I fixed some compatibility problems with DirectX 9. The game is going to need the latest drivers to work with DirectX 9 - but I guess that's inevitable.

Am I back in development? Hard to say until I see whether I'm enjoying it again. I think the first order of business will be some new levels - that's always the most entertaining thing to work on.

  Development History - Page 4